Subject: Re: [stella] Assymetrical Maze 2LK... help? From: Dennis Debro <ddebro@xxxxxxxxxxxxx> Date: Tue, 4 Feb 2003 20:18:04 -0500 |
Hi Jason, > When I tried using the horizontal positioning routine to move the sprites in > accordance with joystick movement, the sprites jump approximately 1/4 of the > screen width (seemingly) with each frame... I am not certain if this is an > error in my (badly patched together) code or the natural result of not doing > the positioning during the kernel. I tried replacing the Battlezone hor-pos > routine with the Air Sea Battle method and got the same result... I've seen that too. Are you setting HMPx during the 24 cycles after HMOVE? When I did that I saw my sprites jump. When I move the HMPx set to be 24 cycles after HMOVE they worked fine. Also check the trace log in Z26. If you see a <---weird you might want to check into it. I saw these with my first few tries of Climber. Take care, Dennis ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: Re: [stella] Assymetrical Maze , Thomas Jentzsch | Thread | Re: [stella] Assymetrical Maze 2LK., J Parlee |
Re: [stella] Programming tricks gui, Albert Yarusso - Ata | Date | Re: [stella] Assymetrical Maze 2LK., J Parlee |
Month |