Subject: Re: [stella] What's the status of Star Fire, Robot City, and Incoming! From: Manuel Polik <cybergoth@xxxxxxxx> Date: Mon, 17 Feb 2003 00:05:34 +0100 |
Hi Dennis! > I know, I know...who am I to ask this question seeing > as no one has seen anything of Climber5 since October > 2002 :) *waiting* ;-) >So what's up with these? Are they still in development? Yes, Star Fire is. Meanwhile I changed jobs and have a very busy starting time at the new one, so I'm slowed down at the moment. I've been more or less constantly working on Star Fire all the time though. Attached is a current WIP snapshot. It is a first version that is actually really playable, but it is still in early stages. Enemy return fire is implemented now, it's just way too slow at the moment. I'm currently starting to implement a more flexible z- movement sytem, which give me more control over these things and which should allow me to additionally add to the difficulty level. At the moment there's no real end to a wave, just a counter running out. Don't know if this is the final solution for that. The Spawning code is only spawning shots and enemy ships at the moment, you see there's many areas "under construction" right now. But I'm beginning to see the light ;-) I didn't send anything to [Stella] lately, because I didn't feel anything I achieved was a real breakthrough. > Have others been in my burn out stage too? Yup, almost every other week. But there's always *encouraging* things happening, like people telling me that they're waiting for the game, Paul sending me the music, or David Exton sending me the label artwork (BTW: Total ultra awesome! He based his work on the arcades cabinet side-artwork, yet creating something outstanding cool & fresh looking... ;-)) Such nice things happening give me an extra boost of motivation. Well. The other trick is: Do something else. Don't care about finishing the game. Do something that is fun. Don't even look at the source for a month or two. Play Asteroids instead. When you come back after a little pause, you'll see that it's fun again :-) My personal biggest problem is that most of the time I'm not happy myself with what I'm producing. I'm wondering then why other people tell me they really like it, when I'm actually almost like "Ah, forget it, it's crap, I can't do it, better throw it away, I give up." Then I pause, play lots of other games and realize "Ah, this ain't really better than what I'm doing. That in particular sucks in game XXXXX, I can do that better"... Maybe just the usual 2600 programmers way to hell and back, a never ending cycle... ;-) Greetings, Manuel
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