Subject: Re: [stella] reset debounce From: "Eric Ball" <ericball@xxxxxxxxxxxx> Date: Thu, 6 Mar 2003 07:21:44 -0500 |
From: "Mark De Smet" > Or perhaps use the time the reset is low as a random number seed. I think > I used the amount of time from powerup(or last game end) to button press(I > used the "remote control" idea) to help form a seed. > > I am curious, what do others use to create a seed to your random number > generator? For Skeleton I cycled my LSFR PRNG once a frame starting from powerup. Reset just starts the game, it doesn't impact the RNG. The LFSR is cycled even during the "game over" screen. ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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