Re: [stella] reset debounce

Subject: Re: [stella] reset debounce
From: "Eric Ball" <ericball@xxxxxxxxxxxx>
Date: Thu, 6 Mar 2003 07:21:44 -0500
From: "Mark De Smet"

> Or perhaps use the time the reset is low as a random number seed.  I think
> I used the amount of time from powerup(or last game end) to button press(I
> used the "remote control" idea) to help form a seed.
> I am curious, what do others use to create a seed to your random number
> generator?

For Skeleton I cycled my LSFR PRNG once a frame starting from powerup.
Reset just starts the game, it doesn't impact the RNG.  The LFSR is cycled
even during the "game over" screen.

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