Re: [stella] Brainstorming: 3D-Corridor

Subject: Re: [stella] Brainstorming: 3D-Corridor
From: Glenn Saunders <mos6507@xxxxxxxxxxx>
Date: Wed, 26 Mar 2003 08:38:52 -0800
At 08:10 AM 3/26/2003 +0100, you wrote:
Does anyone have some code that does draw any PF1/PF2
picture out of the RAM? I guess similar code might be
reqired for Warring Worms, Death Derby or Incoming?


DD's technique isn't that useful to you because it stores two scanlines of data in one byte and the tombstone bits are spaced out.

But feel free to look at the source code from the last attachment I posted.


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