Subject: Re: [stella] RPG Kernal From: Manuel Polik <cybergoth@xxxxxxxx> Date: Tue, 22 Apr 2003 08:51:34 +0200 |
Hi Paul! > And in Erik's demo the playfield is reflected which > means no scrolling world, although an asymmetric > playfield version may be possible. I see, that is a major point I overlooked. At least you'd probably be limited to vertical scrolling. (Hey, Andrew Braybrook did that in the Amiga version of Paradroid, so it can't be all wrong ;)) > To me, 10x10 is pretty decent -- especially with > scrolling. Have you tried David's 9x9 scrolling > playfield RPG demo? Yup, certainly :-) > I think it feels nice, and mine's pretty much the same > with 10x10 and more detailed graphics. Aside from the > smaller on-screen area, mine looks about as good as > the early Ultimas. That is true. Will the gameplay be comparable to Ultima too? > Initially I thought the main drawback to my method > would be flicker, but I really can barely even tell > that it's flickering on a real TV Ah, I still don't have the means to verify that... So I'll just believe ;-) > It does rely on careful tile design though. I designed > a brick pattern that flickered horribly. You have to > avoid lots of 1 pixel thin horizontal lines. Have you tried Envision? Maybe it works for you too: http://www.cs.utah.edu/~schmelze/atari/envision/index.ht ml Seems to be a great tile editor. Another very cool thing are all those tile editors for the NES. You can probably easily rip a zillion of nice tiles out of existing NES games. BTW: Totally Off, but Al just posted news about a DiStella 3.0 ... > No, I appreciate your comments. That's why I posted > it now before I get into the game design. Fine. I think this'll gonna be one of the coolest VCS games ever! Greetings, Manuel ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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