Subject: Re: [stella] RPG Kernal From: Rob <kudla@xxxxxxxxx> Date: Fri, 18 Apr 2003 18:11:58 -0400 |
On Friday 18 April 2003 14:29, Manuel Polik wrote: > I know, you're probably way more flexible with tiles, > but it's no beauty... I dunno, I think this is the slickest looking tile-based engine produced so far on the 2600. Even using plain old stella under linux, the flicker is basically nonexistent except when another task grabs the CPU for too long and it loses sync for a split second. Not that I'm a big RPG fan, but I could see doing Archon or a better chess with something like this and some extra RAM ;) Rob ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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