Re: [stella] RPG Kernal

Subject: Re: [stella] RPG Kernal
From: Rob <kudla@xxxxxxxxx>
Date: Fri, 18 Apr 2003 18:11:58 -0400
On Friday 18 April 2003 14:29, Manuel Polik wrote:
> I know, you're probably way more flexible with tiles,
> but it's no beauty...

I dunno, I think this is the slickest looking tile-based engine produced so 
far on the 2600.  Even using plain old stella under linux, the flicker is 
basically nonexistent except when another task grabs the CPU for too long and 
it loses sync for a split second. 

Not that I'm a big RPG fan, but I could see doing Archon or a better chess 
with something like this and some extra RAM ;)


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