Subject: Re: [stella] RPG Kernal From: "Eric Ball" <ericball@xxxxxxxxxxxx> Date: Fri, 18 Apr 2003 21:45:21 -0400 |
Paul, have you considered doing your RPG for the 7800? It will handle a 32K (or even 48K) cart without bankswitching. It will easily generate tile based graphics (with smooth scrolling, and overlayed sprites). About the only limitation of the 7800 is TIA based sound (but you know how to deal with that :-) ) and no cheap Supercharger equivalent. I've been reading everything I can find about the 7800, and I'm hoping to program something for it in the future. The programming techniques required are very different from the 2600, because instead of a kernel the game has to generate the display list list used by the Maria graphics processor and game processing is independent (almost asynchronous) of the graphics display. ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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