|
Subject: Re: [stella] Star Fire Release Candidate #03 From: Manuel Polik <cybergoth@xxxxxxxx> Date: Sun, 01 Jun 2003 22:26:13 +0200 |
Hi there!
Thomas Jentzsch wrote:
>> - SELECT now selects :-)
> Yes, but it doesn't respond as smooth as the joystick.
Fixed.
>> - Explosion colors vary a little
> Nice! Except for the purple color... :-)
> ("classic" explosions have to be yellow, orange and
> red ;-)
So, what are the Hexvalues for good yellow and orange
colors again? (While you're at it, don't forget the PAL
ones... ;-))
Na, Ok. No more purple. But now the explosions don't
differ as much from each other as before :)
>> - Decreased the # of objects in my sprite engine to
> I go the impression that this version is *much* easier
> than the ones before. This one I can play from wave 9
> on without problems and the enemy shots are much
> slower than before.
Fixed. (that was a bug. Really. In the new SELECT code.)
Dennis Debro wrote:
> I still haven't played it on my CC yet (I'm tussling
> with Climber at the moment). But I've played it on
> Z26.
Fine!
> What's the scoring system?
It's like this:
Star Destroyer: 40
Death Star: 50
Tardis: 60
Slave I: 80
Enemy shot: 01
Diamond: 10
Warp Gate: 90
Tie Wave%4==1 10
Tie Wave%4==2 15
Tie Wave%4==3 20
Tie Wave%4==4 25
> Also, I noticed the enemies don't fire anymore when
> the "warp zone" appears. Is this a feature ;)
It is in fact programmed like that. Once the exit is
open, nothing is spawned anymore. You can choose between
finishing them Ties off for some more points or leave
immediately.
> I also saw something strange in the radar screen when
> the warp zone appeared. The warp zone is in the radar
> screen but there is another mystery object under it.
> When the warp zone is in full view it disappears. I'm
> attaching a screen shot.
Thanks. But I'm not gonna fix this. I like the idea of
the radar being *imperfect*
If you look closely, there's always a kind of wuzzines
and distortions in it. It just becomes more obvious,
when there's just one object left.
> I also notice the warp zone sort of shifts a little to
> the right when it gets in the upper part of the
> screen.
Fixed. (In case you meant the *other* "right" ;-) #1)
> And sometimes when I hit the XYPE ship (as I like to
> call it) another reappears in the same position. I
> don't mind because it's more points for me but I
> thought I'd point it out.
Hm... in theory impossible. When spawning a mothership
of any kind, it is always forced to coordinates outside
the visual screen. Are you really sure? Can you try to
describe more precisesly what is happening?
> Now I just need to be disciplined enough to avoid
> playing your game and continuing on Climber :)
Excellent! Uhm... I mean... sort of...
Ok, bugfix of RC3 attached.
Greetings,
Manuel
#1: No clue if the traditional German way of making fun
of someone who accidently swapped left and right works
in English that well ;-)
Attachment:
starRC3.bin
Description: application/macbinary
| Current Thread |
|---|
|
| <- Previous | Index | Next -> |
|---|---|---|
| Re: [stella] Star Fire Release Cand, Manuel Polik | Thread | RE: [stella] Star Fire Release Cand, Dennis Debro |
| Re: [stella] Star Fire Release Cand, Manuel Polik | Date | RE: [stella] Star Fire Release Cand, Dennis Debro |
| Month |