Re: [stella] Have kernel, need game!

Subject: Re: [stella] Have kernel, need game!
From: KirkIsrael@xxxxxxxxxxxxx
Date: 21 Jun 2003 14:34:24 -0000
Very cool.
(Man now I feel even worse that my project is perpetually stalled)

> Finally I will need some game IDEAs. Here are mine:
> - a paddle game, with a really fast scrolling cave, where you have to
>   avoid crashing into the walls and occasionally or evade shoot some
>   enemy objects
> - a game like this helicopter Jave applet where you only have to press a
>   button to control the height

I'd vote for the latter.
For people who don't know, the game he's talking about (I think) is
"SFCave": here's Java
and the version I first met, a great palm app:
(tho it was slow on my color palm, fast on my old monochrome)

I dunno what else would be cool to throw in, in terms of obstacles...
maybe have 3 waves: normal cave, cave with obstacles, cave with
moving obstacles (might be too tough?) and then repeat, faster 
and/or with a thinner cave.

Another variation that reflects my interest with gravity in 
games (very easy to do, just have a Y-speed, and every click,
add 1 to the Y-speed in a downard direction, and pressing 
thrust adds some value to the Y-speed in an upward direction.)
would be to add a "joust" like control scheme as an option.
(I know, shades of stalled joustpong).  This would make an experience
a bit like NES "Balloon Fight"...

Oy. If anyone experienced person feels like collaborating on 
finishing Flap: the JoustPong experience...(It's a proven game idea, 
I've done it for Palm and Java, I'm just stuck in page boundary land)..
let me know.  I'd love to wrap it up.


 "While some look at what is and ask 'why?' and others look at what could be 
  ask 'why not?' I look at my coffee table and ask 'where are my sunglasses?'"
                 --Paul Mather, subatomic humor

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