Subject: Re: [stella] delayed sound -- emulator or programming glitch? From: Adam Thornton <adam@xxxxxxx> Date: 28 Aug 2003 21:23:15 -0500 |
On Thu, 2003-08-28 at 20:46, KirkIsrael@xxxxxxxxxxxxx wrote: > Thanks for any insights! Other suggestions welcome > as well, though I'm not at the polishing stage yet... I find it much more playable with flap strength set to 2 and ceiling rebound 1. I would strongly suggest having these values settable via difficulty or select switches, although that would probably screw up your timing since you'd have to load them from the zero page rather than simply defining them as constants, and that's an extra cycle each time you need the value. Adam ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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