Re: [stella] Starship 1 Proof of concept

Subject: Re: [stella] Starship 1 Proof of concept
From: Manuel Polik <cybergoth@xxxxxxxx>
Date: Sun, 07 Sep 2003 13:58:49 +0200
Hi Glenn!

>>Well, the result is attached. As you see, one could do
>>Starship 1 with really _big_ enemy ships...
>>Please forgive the crapiness of the starfield and the
>>occasional crash. It's just a proof of concept.

> Very very nice!
> I'd like to see you finish this, maybe call it 
> Starship 2.

Uihja, that would be cool! I'll see. But it'll be my 
current "when I'm bored" project only. You know for 
those sleepless hours between 2 and 4 o'clock in the 
morning. :-)

My main focus will be Gateway to Apshai. If anyone is 
seriously interested in doing a Starship 1 port as his 
main project, I'd be very happy to team-up. I'd tackle 
all the hardcore kernel stuff, promised. :-)

> Maybe we should compile a list of early B&W games that 
> should still be ported to the 2600 (besides Death Race 
> of course).

There is quite some. I thought more then once about 
doing "Dog Patch" or "Dead Eye" as possible Gunfight 

> Some of the game concepts behind those games turned up 
> in other titles with different aesthetics, but it 
> might be nice to see a more literal port.

With the starship 1 kernel I posted, the visuals would 
be really close to the original. It is soo tight, I 
couldn't even do a color shading if I wanted to.


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