Subject: Re: [stella] question for z26 authors...frame timing From: John Saeger <johnws8@xxxxxxxxxxx> Date: 21 Dec 2003 11:01:37 -0800 |
On Sat, 2003-12-20 at 22:20, ecwilkso@xxxxxxx wrote: > Got it. So you actually measure the fps instead of computing it based on > scanline count (or some other quantity)? How do you measure the time? > What's the process you're using? (remember I'm not a software guy, so keep > it high level if you can. ;) I think we just ask SDL what time it is. Kinda boring. On dos it was much more interesting. There was a timer chip with registers and interrupt flags and stuff like that. I used to know it by heart. No more... > Heh...only if it compiles and decompiles properly. ;) And only if there's > a runtime option for which machine to compile it to. After all...if it's > written in Perl, it should be able to run on almost any architecture, including > Atari 8-bits...right? :P Or just embed it in a web page. Like those color demos. I wonder if it would work? John ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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