Re: [stella] JoustPong: maybe ditch "poorlords" wall

Subject: Re: [stella] JoustPong: maybe ditch "poorlords" wall
From: Glenn Saunders <mos6507@xxxxxxxxxxx>
Date: Sun, 11 Jan 2004 21:11:54 -0800
Most Pong games end because of a timer. Whoever has the higher score when the timer runs out wins. It's not the most modern of game concepts, but it's symptomatic for Pong.

Now, Warlords doesn't feature a timer, and you are moving closer in that direction.

But I think if you focus on the physics of the flapping first, you can decide later how to work the gameplay around that.

Archives (includes files) at
Unsub & more at

Current Thread