Subject: Re: [stella] JoustPong lives! From: Glenn Saunders <mos6507@xxxxxxxxxxx> Date: Fri, 13 Feb 2004 10:41:57 -0800 |
So thanks Dennis Debro, that was indeed the problem. And I'm using B. Watson's kernal diagnostic macro stuff, which is pretty cool.
So I should try to figure out what are the must-dos before Philly Classic, when I'd really like to release it...
Some ideas are: *Pterry in the middle...but at the cost of some flicker? I think if I alternate frames, like so: (with 1 = player 1, 2 = player 2, P = Pterry)
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