Re: [stella] JoustPong lives!

Subject: Re: [stella] JoustPong lives!
From: Glenn Saunders <mos6507@xxxxxxxxxxx>
Date: Fri, 13 Feb 2004 10:41:57 -0800
At 08:34 PM 2/12/2004, you wrote:

So thanks Dennis Debro, that was indeed the problem.
And I'm using B. Watson's kernal diagnostic macro stuff,
which is pretty cool.

So I should try to figure out what are the must-dos before
Philly Classic, when I'd really like to release it...

Some ideas are:
*Pterry in the middle...but at the cost of some flicker?
I think if I alternate frames, like so: (with 1 = player 1,
2 = player 2, P = Pterry)

You could get an approximation of the Pterry using just one missile:


Open Mouth

  XX
XXXXXXXX
  XXXXXXXX
XX


Flap


  XX
XXXXXXXX
  XXXXXXXX
      XXXX


---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/


Current Thread