Re: [stella] JoustPong lives!

Subject: Re: [stella] JoustPong lives!
From: Thomas Jentzsch <tjentzsch@xxxxxx>
Date: Fri, 13 Feb 2004 22:54:01 +0100
KirkIsrael wrote:
> Thought to be fair, that kind of missile shaping seems like it would
> be tough to work into almost any kernal, unless I'm not seeing some 
> clever easy way of doing...I mean, you have to do repositioning 
> between every scanline (or two scanlines), and the repositioning 
> you do is different based on how far down the graphic you're drawing,
> right?

Yes, but it's only relative repositioning, so you don't need a timed
RESPMx, just a write to HMMx and HMOVE. Have a look at Glenn's Death
Derby to get an idea what is possible with missiles (the zombies).

Have fun!
Thomas Jentzsch         | *** Every bit is sacred ! ***
tjentzsch at web dot de |

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