Subject: Re: [stella] JoustPong lives! From: Thomas Jentzsch <tjentzsch@xxxxxx> Date: Fri, 13 Feb 2004 22:54:01 +0100 |
KirkIsrael wrote: > Thought to be fair, that kind of missile shaping seems like it would > be tough to work into almost any kernal, unless I'm not seeing some > clever easy way of doing...I mean, you have to do repositioning > between every scanline (or two scanlines), and the repositioning > you do is different based on how far down the graphic you're drawing, > right? Yes, but it's only relative repositioning, so you don't need a timed RESPMx, just a write to HMMx and HMOVE. Have a look at Glenn's Death Derby to get an idea what is possible with missiles (the zombies). Have fun! Thomas _______________________________________________________ Thomas Jentzsch | *** Every bit is sacred ! *** tjentzsch at web dot de | ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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