Subject: Re: [stella] JoustPong lives! From: KirkIsrael@xxxxxxxxxxxxx Date: 13 Feb 2004 18:57:02 -0000 |
> At 08:34 PM 2/12/2004, you wrote: > > >So thanks Dennis Debro, that was indeed the problem. > >And I'm using B. Watson's kernal diagnostic macro stuff, > >which is pretty cool. > > > >So I should try to figure out what are the must-dos before > >Philly Classic, when I'd really like to release it... > > > >Some ideas are: > >*Pterry in the middle...but at the cost of some flicker? > >I think if I alternate frames, like so: (with 1 = player 1, > >2 = player 2, P = Pterry) > > You could get an approximation of the Pterry using just one missile: > > Open Mouth > > XX > XXXXXXXX > XXXXXXXX > XX > > > Flap > > XX > XXXXXXXX > XXXXXXXX > XXXX Very neat idea, but I'd like to have a single game kernal, there's no way I could do super clever missile shaping AND my wall stuff... -- KirkIsrael@xxxxxxxxxxxxx http://kisrael.com "There are more things in heaven and earth than are dreamt of in your philosophy... ...because your philosophy sucks." --Lore, "more things", brunching shuttlecocks ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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