Subject: Re: [stella] Random Numbers From: Adam Thornton <adam@xxxxxxx> Date: Tue, 27 Jan 2004 20:09:54 -0600 |
On Tue, Jan 27, 2004 at 08:16:47PM -0000, David Davies wrote: > Just started on a game for the 2600 based on the 1977 arcade game, > Depthcharge (well, okay, it's a straight port with added game variations). > It's my first attempt at taming the 2600, so please be gentle :-) > > I've been doing some thinking as to what needs doing on the game. I > definately need a random number generator. Is there a way of doing that on > the 2600? Real random numbers? What's your source of real randomness? I guess you could ask the player to wiggle the joystick or something. However, given the tiny amount of memory you have, I'd say, use a LFSR, seeded with a counter that updated every scan line or every frame (which isn't a real source of randomness, but is probably unpredictable to the player). Adam ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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