Subject: RE: [stella] Random Numbers From: "Bob Colbert" <rcolbert@xxxxxxx> Date: Fri, 20 Feb 2004 15:26:03 -0600 |
That's how I generate random numbers in my "Sabotage" game too. It seems to work pretty good using a combination of joystick and button simply increment a counter every frame that one of them is pressed. You can do other things like increment by 1 if the stick is pushed up, dec if down, rol if left ror if right, the possibilities are endless... Bob > -----Original Message----- > From: owner-stella@xxxxxxxxxxx [mailto:owner-stella@xxxxxxxxxxx] On Behalf > Of Dan Boris > Sent: Thursday, February 19, 2004 8:57 PM > To: stella@xxxxxxxxxxx > Subject: RE: [stella] Random Numbers > > I saw Howard Scott Warshaw at a convention a few years ago and he said > that this was a technique he actually used to generate random numbers. > He used a pseudo-random number algorithm and periodicall re-seeded it > based on the time between moves of the joystick. He pointed out that he > was exploiting the only truly random thing in the system, the user. > > Dan > > > > > > Real random numbers? What's your source of real randomness? > > I guess you could ask the player to wiggle the joystick or something. > > > > > > ------------------------------------------------------------------------ -- > -------------------- > Archives (includes files) at http://www.biglist.com/lists/stella/archives/ > Unsub & more at http://www.biglist.com/lists/stella/ ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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