Subject: Re: [stella] RPG progress From: Paul Slocum <paul-stella@xxxxxxxxxxxxxx> Date: Sat, 21 Feb 2004 01:45:30 -0600 |
I think you can make do with a solid background. It's already green, which implies grass.
The flicker rate looks acceptable to me.
Have you thought about secondary kernels for zoomed in action like Intellivision AD&D?
You only need 8x8 for Archon, but there would be a problem getting the pieces to be different colors for each side, right?
How big can you make this game ultimately?
And how do you plan on handling state management of the monsters? Once you kill a monster you need to keep track of whether it's live or dead, right?
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