Subject: Re: [stella] RPG progress From: Paul Slocum <paul-stella@xxxxxxxxxxxxxx> Date: Sun, 22 Feb 2004 17:27:28 -0600 |
Have you calculated how much time (worst case) you need in total for scrolling and generating a new line?
There are many more places in the code, where this EOR trick can be used. And if you have enough space (256 bytes) you could replace 4xLSR with a large table and *maybe* save one blank line between the tiles.
How about generating the new line into an invisible buffer first and then scroll and copy within one frame?
BTW: Why are you using BCD during map generation? Any clever trick I am missing?
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