Re: [stella] RPG progress

Subject: Re: [stella] RPG progress
From: Thomas Jentzsch <tjentzsch@xxxxxx>
Date: Mon, 23 Feb 2004 19:04:42 +0100
Paul Slocum wrote:
> That's a lot of space.  I'll think about it.

With 32K+ that shouldn't be a big problem. :-)

> Another option would be to continue drawing the playfield graphics
> while doing the calculations between tiles.  This would have similar
> visual results to closing the vertical gap between rows.

Good idea. And maybe you should make the grass less "dotty". If you
place one dot at the very top line and one at the bottom line, plus
only 2 or 3 between, the gap would become almost invisible.

> It's used for some of the calculations that determine the location
> of tiles in the 10x10 screen window, and it's used in the random
> tree/rock generation section.


Have fun!
Thomas Jentzsch         | *** Every bit is sacred ! ***
tjentzsch at web dot de |

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