Re: [stella] bigmove.a65 interest

Subject: Re: [stella] bigmove.a65 interest
From: "Andrew Davie" <atari2600@xxxxxxxxxxxxx>
Date: Wed, 24 Mar 2004 22:58:48 +1100
Nice work, Lee.  For a compable solution, have a look at
http://www.biglist.com/lists/stella/archives/200102/msg00109.html
Cheers
A

----- Original Message ----- 
From: <stella@xxxxxxxxxxxxxxx>
To: <stella@xxxxxxxxxxx>
Sent: Wednesday, March 24, 2004 8:03 PM
Subject: RE: [stella] bigmove.a65 interest


> > I've had many great and memorable "A-HA!" moments with Stella
> > programming so
> > far, but the positioning one eludes me.  I think the most helpful code I
> > could use right now would be a hard-coded, non-moving kernel that
> > displays a
> > static series of sprites, just so I can easily follow the code, count
the
> > cycles, and see what combination of NUSIZ0/1's, RESP0/1's, GRP0/1's, and
> > NOPs to use.  Handed to me on a silver platter.  And spoonfed...
>
> Strike that.  I had my "A-HA!" moment on positioning tonight (I think I
was
> making things overly complex for myself) and genuinely understand the six
> digit score routine.  Thanks to the awesome archives, which I began
reading
> from the beginning, and this post in particular:
> http://www.biglist.com/lists/stella/archives/199704/msg00137.html
>
> Anyway, here's yet another implementation of the six digit score.  It's
even
> double-height!  I had 3 cycles to spare plus a WSYNC, just enough to
> implement double height graphics.
>
> It's pretty heavily commented, although I'm not sure how *well*.  The
> easiest things to edit are the addScore and frameDelay constants, but feel
> free to tweak and critique it.  Especially my BCD math and pointer
> calculations since I'm also a n00b to 6502 programming in general.
>
> Thanks, everyone.
> -Lee
>
>

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Current Thread
  • [stella] bigmove.a65 interest
    • stella - Sun, 21 Mar 2004 23:01:49 -0500 (EST)
      • stella - Wed, 24 Mar 2004 04:08:42 -0500 (EST)
        • Andrew Davie - Wed, 24 Mar 2004 06:59:21 -0500 (EST) <=
          • stella - Wed, 24 Mar 2004 17:52:43 -0500 (EST)
      • <Possible follow-ups>
      • info - Mon, 22 Mar 2004 21:58:22 -0500 (EST)