Re: [stella] Generic kernal or just build a game?

Subject: Re: [stella] Generic kernal or just build a game?
From: Glenn Saunders <mos6507@xxxxxxxxxxx>
Date: Mon, 29 Mar 2004 21:27:37 -0800
I'm wondering if this kind of collision decoding logic might also be useful for Death Derby.

DD's playfield is encoded a little differently from a regular playfield, though, because for each line only every other bit is used (ala Centipede).

So for the purpose of determining which tombstone to "turn on" you really treat the playfield as half resolution (16 cells across rather than 32, the edges aren't used).

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