Subject: Re: [stella] Generic kernal or just build a game? From: Manuel Rotschkar <cybergoth@xxxxxxxx> Date: Tue, 30 Mar 2004 08:30:57 +0200 |
So for the purpose of determining which tombstone to "turn on" you really treat the playfield as half resolution (16 cells across rather than 32, the edges aren't used).
Greetings, Manuel ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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