Subject: Re: [stella] INV again, almost final version - inv33104.bin From: "Erik Mooney" <erik@xxxxxxxxxx> Date: Thu, 1 Apr 2004 09:59:31 -0600 |
Thomas Jentzsch <tjentzsch@xxxxxx> wrote: > What kind of PAL support are you going to implement? I was planning on simple PAL-50. I doubt this is the sort of game that people will actually *play* a lot, especially with the original SI and Space Instigators also out there. :) I'm not really worried about the slower game play. 16-bit math for fractional speeds is no obstacle for me, but rewriting the kernel is. I'm also out of RAM and would have to do a lot of consolidation/optimization. Could certainly be done - I've got a half-dozen different single-bit variables that are each using a whole byte - but I'm trying to move on from this project to something new. :) Albert Yarusso <albert@xxxxxxxxxxxx> wrote: > Thomas beat me to the bunch by suggesting "INV+". I think I agree too. INV+ it is, thanks. > Of course, that means we'd need to change the label. Might be > time to create a nice manual or the game as well I'll look to work with you on this after I get the game code completed. I don't think a full-blown classic 2600 style manual is really worth much for this game, but a simple instruction sheet is probably a good idea. "B. Watson" <atari@xxxxxxxxxxxxxx> wrote: > INV is a good enough name, but make it stand for something... > I can't think of what. `Invaders from Neptune and Venus' > maybe? (nah). INV's Not Vnix. :D ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] INV again, almost fina, Albert Yarusso | Thread | Re: [stella] INV again, almost fina, Thomas Jentzsch |
Re: [stella] INV again, almost fina, Albert Yarusso | Date | Re: [stella] INV again, almost fina, Thomas Jentzsch |
Month |