Subject: Re: [stella] Master Mind Deluxe From: Thomas Jentzsch <tjentzsch@xxxxxx> Date: Fri, 2 Apr 2004 12:24:46 +0200 |
Happy_Dude wrote: > I picked up this board game last week for $1 and imidiatly thought > This should be a 2600 game. Welcome to [stella]! I like board games and implementing master mind sounds like a really good idea. > Initialy I wanted the full 12 rows of pegs on screen, thats 10 pegs > per row if you include the black and white key pegs. How about using just one peg (plus maybe the ball) for they keys? 2x2 or 3x3 pixel/key should do, either by using different shapes or different colors. Though I haven't calculated yet if there is enough CPU time... > I decided to use 3 lines of pegs, The Code line at the top of the > screen which would remain hidden during play, the current line > where you select the code to input and the last row so you can > see what you got right last turn. Will you be able to look further back? > (almost half of my 1k rom) So this is going to become a mini game, right? ;-) > I'm using 9 cycles of sleep to align the colour writes > so theres enough room for a JSR to a single routine > if I can work it out. Remember, a JSR/RTS need 12 cycles. Have fun! Thomas _______________________________________________________ Thomas Jentzsch | *** Every bit is sacred ! *** tjentzsch at web dot de | ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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