Subject: Re: [stella] Weird Donkey Kong disassembly prob From: Thomas Jentzsch <tjentzsch@xxxxxx> Date: Fri, 2 Apr 2004 20:28:55 +0200 |
Paul Slocum wrote: > So I did a file diff on the original Donkey Kong ROM and the one produced > from the disassembly. I found 6 differences in the file, and all were > because the original game reads from input ports using $30 as the base > input address and vcs.h puts the base at $00. I changed vcs.h to use the > base address $30, and then the game worked fine on a real 2600. I have no > idea why. This was the line causing the problem: asl CXP1FB ; check if the obstacle was hit by the hammer If the base is at $00 this writes to RSYNC! Have fun! Thomas _______________________________________________________ Thomas Jentzsch | *** Every bit is sacred ! *** tjentzsch at web dot de | ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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