Subject: Re: [stella] Reflex: To NTSC/PAL50/PAL60, or not to NTSC/PAL50/PAL60 From: "Eckhard Stolberg" <Eckhard_Stolberg@xxxxxx> Date: Thu, 5 Aug 2004 23:44:55 +0200 |
>> So, PAL60 will sound exactly like NTSC, in pitch? PAL 2600s run at a slightly slower clock speed than NTSC 2600s. Since the audio generation depends on the clock frequency, PAL TIA sound will always be marginally lower than NTSC TIA sound. How many frames your game generates per second has no influence on this. BTW, this also means that a PAL60/NTSC game will run a little slower on a PAL VCS than the same game would on a NTSC VCS. It won't actually be noticeable while playing the game, but if for example you ran a clock program for a really long time on both consoles, the PAL VCS would be a couple of seconds behind the NTSC VCS in the end. Ciao, Eckhard Stolberg
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