Re: [stella] Ms. Pac Man, Mr. Do, striped playfields, and one-line kernels

Subject: Re: [stella] Ms. Pac Man, Mr. Do, striped playfields, and one-line kernels
From: Thomas Jentzsch <tjentzsch@xxxxxx>
Date: Wed, 1 Sep 2004 19:45:26 +0200
Dennis wrote:
> I'm curious if skipDraw wouldn't help reduce the need for that
> sprite padding.

How should that work?


> Did you post the lastest source to [stella]?

Yup, don't be shy. :-) (just comment and time the code please, before
asking for help)


> Did you try aligning your sprites at an offset the same as the
> kernel height and using y as a scan line counter?

Yes, that an a few other tricks might help finding some valuable CPU
time.

Have fun!
Thomas                            
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Thomas Jentzsch         | *** Every bit is sacred ! ***
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