Subject: Re: [stella] Meditations on the pause button From: "Aaron" <stella-receiver@xxxxxxxxxxxxxxxxx> Date: Tue, 7 Sep 2004 19:23:35 +0100 (BST) |
Eckhard Stolberg said: > Also not all 7800s will zero out the undefined bits on the TIA read > registers. This is just a side effect of a hardware fix that Atari > build into later models of the 7800. This helped with some problems > that the games with cartridge RAM had, but broke compatibility with > Activision's FE bankswitching and the Supercharger. The origial > 7800's would react just like a 2600 on a TIA read. Also some people > disabled the extra hardware (only requires removing a certain > capacitor) to make their 7800 compatible with the Supercharger > and the Activision games again. So this is not a very reliable > method of detecting 7800s. *sigh* Oh well. > BTW, if pause is such an important feature, couldn't you use > some other switch to enable it? Or are they all used for > something else? It's not important at all - how often are you going to pause a game that's typically over in less than three minutes? I just thought it would be a cool trick. You know how everyone likes cool tricks, right? That said, I probably should have the select button do something in-game... -Aaron
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