Subject: RE: [stella] Fastest missile/ball draw From: "Bob Montgomery" <BobM@xxxxxxxxxxx> Date: Fri, 25 Feb 2005 15:10:28 -0500 |
That only works for missiles/ball with a height of 1 scanline though...right? -bob -----Original Message----- From: M Zach [mailto:zach_in_sac@xxxxxxxxx] Sent: Friday, February 25, 2005 12:07 PM To: stella@xxxxxxxxxxxxxxxxxx; 2stella@xxxxxxxxxxxxxxxxxx Subject: Re: [stella] Fastest missile/ball draw Yeah, there is a faster way. It's a classic trick using the stack pointer and PHP. The advanced programming guide linked below explains it well. Search for "using PHP" in the text file. http://www.qotile.net/minidig/docs/2600_advanced_prog_guide.txt --- Bob Montgomery <BobM@xxxxxxxxxxx> wrote: > The fastest way to draw a missile or ball (of > variable height) that I have come up with is this: > > lda BallHeight > dcp BallYPosition > sbc BallHeight > sta ENABL ;+14 > > Is there a faster way? > Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://stella.biglist.com
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