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Subject: Re: [stella] Fastest missile/ball draw From: Manuel Rotschkar <cybergoth@xxxxxxxx> Date: Fri, 25 Feb 2005 16:03:11 -0500 |
Hi there!
Well, if you have the ROM space, a faster way is always:
LDA (ballPointer),Y
sta ENABL
With ballpointer pointing to a ROM area organized like:
.byte %00000000
.byte %00000000 ; As many zeros as kernel is high
.byte %00000000
...
.byte %00000010
.byte %00000010 ; As many "enables" as ball is high
.byte %00000010
...
.byte %00000000
.byte %00000000 ; As many zeros as kernel is high
.byte %00000000
Voil`: 8 cycles constant! ;-)
Greetings,
Manuel
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