RE: [stella] Fastest missile/ball draw

Subject: RE: [stella] Fastest missile/ball draw
From: "Dennis Debro" <dennis@xxxxxxxxxxxxxxx>
Date: Fri, 25 Feb 2005 15:51:50 -0500
Hi Bob,

> but doesn't that mean that your vertical positioning of the ball/missile
> is limited to 4-line increments also?

Ha, I didn't think about *moving* the ball ;-)

I guess in theory you could adjust y for this (assuming its your scan line
count...but I wouldn't want to do that!) or use an indirect div table. So
I guess the you could at least do it every 2 scan lines with VDELBL and
still get vertical movement with singe res without the overhead.

Take care,

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