Subject: RE: [stella] Fastest missile/ball draw From: "Dennis Debro" <dennis@xxxxxxxxxxxxxxx> Date: Fri, 25 Feb 2005 15:51:50 -0500 |
Hi Bob, > but doesn't that mean that your vertical positioning of the ball/missile > is limited to 4-line increments also? Ha, I didn't think about *moving* the ball ;-) I guess in theory you could adjust y for this (assuming its your scan line count...but I wouldn't want to do that!) or use an indirect div table. So I guess the you could at least do it every 2 scan lines with VDELBL and still get vertical movement with singe res without the overhead. Take care, Dennis Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://stella.biglist.com
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