Subject: Re: [stella] Fastest missile/ball draw From: Manuel Rotschkar <cybergoth@xxxxxxxx> Date: Fri, 25 Feb 2005 17:22:50 -0500 |
Hi there! > The main issue I have with the giant table solution is that if you are > using, say, 160 scanlines, it doesn't have constant timing (because of > page crossing), even with a single-scanline missile, if the missile is > closer than ~30 lines to the top or bottom. You are basically limited > to a 120-line screen. Well, for every problem there's a "best compromise". If you're doing a full height single scannline screen and sooooo desperately need the cycles, you can do a "2 giant tables" solution instead of the "1 giant table solution", having one table with the missle located after 160 lines of zeros and a second table with the missile located before 160 lines of zeros. Greetings, Manuel Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://stella.biglist.com
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