Re: [stella] VCS C programming

Subject: Re: [stella] VCS C programming
From: "Fred Quimby" <c9r@xxxxxxxxxxx>
Date: Thu, 19 May 2005 21:45:22 -0400
>After a few successes with doing it "the easy way", they might be more
>interested in trying it "the hard way".

I'm not sure about this.  Remember Murphy's law: make something so easy that 
an idiot can use it, and only idiots will use it.

However, I'm not totally against adding some abstraction to VCS programming, 
but I don't think that a complete game maker that produces binaries is a 
good idea.  Maybe a good compromise (and something infinitely easier to make 
as well) would be a suite of tools that generate assembly code snippets that 
you would still need to patch together and compile with dasm.  This would 
force people to work with real assembly and the actual tools, but make the 
task much less daunting for a beginner.  Plus, more macros for tasks that 
can be standardized somewhat (reading switches, joysticks, etc) in dasm 
might also be a good idea.

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