Subject: Re: [stella] VCS C programming From: "Fred Quimby" <c9r@xxxxxxxxxxx> Date: Thu, 19 May 2005 21:45:22 -0400 |
>After a few successes with doing it "the easy way", they might be more >interested in trying it "the hard way". I'm not sure about this. Remember Murphy's law: make something so easy that an idiot can use it, and only idiots will use it. However, I'm not totally against adding some abstraction to VCS programming, but I don't think that a complete game maker that produces binaries is a good idea. Maybe a good compromise (and something infinitely easier to make as well) would be a suite of tools that generate assembly code snippets that you would still need to patch together and compile with dasm. This would force people to work with real assembly and the actual tools, but make the task much less daunting for a beginner. Plus, more macros for tasks that can be standardized somewhat (reading switches, joysticks, etc) in dasm might also be a good idea. Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://stella.biglist.com
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