Subject: Re: [stella] VCS C programming From: Glenn Saunders <mos6507@xxxxxxxxx> Date: Thu, 19 May 2005 17:39:48 -0400 |
I think what you are talking about here is writing a programmer-simulator. Compilers could be seen as that, but this goes way beyond what a compiler has to do, as it has to translate abstract goals into one-of-a-kind optimized software. This would be similar to a codebreaker program or a chess program. There are certain tricks and techniques that are known (think skipdraw) and the compiler would have to iteratively try out these techniques until it finds one where the timing/RAM usage/ROM usage works. I don't think it's possible to write something like this that can solve all potential problems. But I do think such an environment would allow for games that are more complicated than Combat. It wouldn't be easy, though. __________________________________ Do you Yahoo!? Yahoo! Mail - Find what you need with new enhanced search. http://info.mail.yahoo.com/mail_250 Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://stella.biglist.com
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] VCS C programming, Adam Wozniak | Thread | Re: [stella] VCS C programming, Fred Quimby |
Re: [stella] VCS C programming, David Galloway | Date | Re: [stella] The Worm Returns, Manuel Rotschkar |
Month |