Re: [stella] Stella 2.0 alpha 1 available

Subject: Re: [stella] Stella 2.0 alpha 1 available
From: "Leon Petrus" <nanaxampi@xxxxxxxxx>
Date: Sat, 25 Jun 2005 14:18:07 -0400
----- Original Message -----
From: "B. Watson" <atari@xxxxxxxxxxxxxx>
To: <stella@xxxxxxxxxxxxxxxxxx>
Sent: Saturday, June 25, 2005 2:07 AM
Subject: RE: [stella] Stella 2.0 alpha 1 available

> On Fri, 24 Jun 2005, Fred Quimby wrote:
> >> The 2 major ones in Alpha 1 are in the "disasm" command: the hex bytes
> >
> > Yes, the hex bytes were among the things I noticed, but it happpened to
> > when using the trace or step command (can't remember which one.)
> Same bug, same cause, same fix..
> > I had another thought.  Other debuggers I've used will highlight any
> > bytes, registers, etc. in red when you step, trace or whatnot.  In the
> > memory window, for example, when I'm jumping by frames, it's easy for me
> > miss some of the bytes that are updated, and impossible to determine
> > were written to but had the same value written back.  So I wonder how
> > it would be to change them to red or highlight them in some way?  This
> > be a nice addition.
> You've used some nicer debuggers than I have :)
> It should be possible to do. I'll pass it on to Steve, he's the GUI
> guy. I'm doing the prompt and low-level stuff... I can already see how
> to get the emulation core to support this.
> I'd say the CPU window should do the same thing for the registers,
> and the TIA window too (when it's implemented).
> This is the worst problem we have: neither of us has used enough
> different debuggers to know what features people expect to see. Most
> of my debugger experience is limited to non-graphical ones: various
> Commodore 64 machine language monitors, the DOS DEBUG command, and
> gdb. I did use Turbo Debugger for a while in school (not a full GUI,
> but a curses-style text UI), but that was many moons ago :)
> So we're definitely open to feature requests.
> --
> B.
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