Subject: Re: [stella] Stella 2.0 alpha 1 available From: "Fred Quimby" <c9r@xxxxxxxxxxx> Date: Sat, 25 Jun 2005 16:13:43 -0400 |
>Just to keep a little perspective here, PC Atari has had debugging >capabilities since 1998 or so. From Andrew's list, it's always had >breakpoints (via the "Run To Cursor" command), expression-driven >breakpoints (break when scanline=150 or register=$FF, although this was >barely documented and hard to use), view and modification of RAM and the >registers, scanline and cycle counters, and partial rendering of a frame >and scanline in mid-draw. It's hard to be critical of an open-source application, but I hope that these new improvements to Stella mean that more people will stop using PCAE (unless it's updated, that is.) Lots of people still swear by it even though it hasn't been updated in several years. Well, my real beef is that it won't run some of my games and hacks, but they work in Stella, Z26 and real hardware, and I'm not inclined to change around my code to support a fairly antiquated emulator. >That said, having these capabilities in a modern cross-platform >application rather than buried in a DOS Turbo Pascal package is >phantastich. :) 100% agreed, especially for those of us who avoid Microsoft products whenever possible. Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://stella.biglist.com
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