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Re: [Virtools] "getPlace" missing/ "keep at constant distance"-attenuation problem
- Subject: Re: [Virtools] "getPlace" missing/ "keep at constant distance"-attenuation problem
- From: David Callele <d.callele@shaw.ca>
- Date: Tue, 04 Feb 2003 18:38:43 -0600
You might also want to investigate "Grids" if you need to determine a
character's logical location.
Just a thought....
David Callele
----- Original Message -----
From: "katja maljevic" <katmal@rz.fh-augsburg.de>
To: <virtools-user-group@lists.theswapmeet.com>
Sent: Tuesday, February 04, 2003 4:07 PM
Subject: Re: [Virtools] "getPlace" missing/ "keep at constant distance"-
attenuation problem
> Hi,
> thank you for your quick help!
>
> 1. attenuation problem
> Just testing your different suggestions. :)
>
> 2. getPlace"
>
> >In most case, it is more useful to know in which place(s) the current
> camera is. I think that in your application it's also what you really
>need,
> and this can easily be retrieved from the "Portl Management" building
block.
> Yes, this really works with a camera. But often the camera is in one place
> while my character is in another, because
> the cam follows with a distance of several meters. But I need the exact
> place of the character. Besides sometimes this
> output gives you up to three "current places".
>
> > You should use 'PARAM OP' with:
> > input 1 = Character, input2 = none
> > Operation = Get referential place,
> > Output = Place
> OK, I tried this way but it seems that this operation just works with
> objects that belong to a place.
> But my character doesn' t. So I don't get any place with this paramOp.
> My second try: I made the character a TransPlaceObject, assigned him to
one
> place and used this
> ParamOp. But then I just get the place the character was assigned to.
> I wonder why there is no "getPlace" paramOps for place independent
> objects!!!
>
> > Use the behavior: Enhanced Character Keep On Floor
> > With the following parameter outputs you are able to check the floor:
> Actually I already use "Enhanced Character Keep On Floor". But though
> there are almost 20 places I've just three different floors (all type 0).
> The house consists
> of three floors lying one upon the other. But only one has got the floor
> attribute.
> Every time the character changes from one floor to another (using a
stairway
> = type1)
> the attribute is removed from the former floor and is assigned to the next
> floor.
> Splitting the floors in 20 single floors would complicate this process and
> some others as well.
> But perhaps it's the only way to manage this.
>
>
> bye (und Grüsse aus Augsburg in den fernen Norden)
> Katja
>
>
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