Subject: Re: [stella] Demo #1 of my 4 colour playfield game "PUSH" From: Glenn Saunders <krishna@xxxxxxxxxxxx> Date: Sun, 10 May 1998 13:02:20 -0700 (PDT) |
>>> Ah. Y equalled 64 when we began this loop. So this loop drew another 128 blank scanlines. You've done 128+128+32 scanlines so far, which equals 288 scanlines. Way too many. :) If you put two INYs in the inner loop instead of one, and remove the 32 blank lines at the top of the screen, it should total 192 scanlines. <<< Hmm... Choosing screen height. These days it seems as if most TVs should display a full 200 scanlines, or more. I always thought Atari's 192 scanline limitations was too conservative. I know there were other systems that went with 200. I would suggest that if a particular game could take advantage of the extra 8 lines, by all means use it. ========================================================================== == Glenn Saunders --3D Graphics / Videography / Web development-- == == krishna@xxxxxxxxxxxxxxx http://www.geocities.com/Hollywood/1698 == == Stella@20 video page http://www.primenet.com/~krishna == ========================================================================== -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html
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