Re: Re: [stella] Thrust 1.0

Subject: Re: Re: [stella] Thrust 1.0
From: "Thomas Jentzsch" <tjentzsch@xxxxxx>
Date: Sat, 22 Jul 2000 10:43:48 +0200
Eckhard_Stolberg@xxxxxxxxxxxxxxxxxxxxx wrote:
> Currently you seem to have blank space after instructions that trigger
> the bankswitching in the bank that you want to call a routine in a different
> bank from. This wouldn't work in a flat memory mode like on my 7800 RAM cart.
Sometimes i could just replace the space with the needed jumps, but there
are other places, where i'm using the same rom-space for two different
bankswitches.

> Would it be much work to change your code to act in the described way?
I have to find some space in the first bank (contains the kernel). At the 
moment there is no byte left. 

> There isn't a real nice yellow in the PAL palette. The gold/brown at $3x
> is probably the closest that you can get. BTW if you have to choose between
> PAL colours and PAL frame rate, you should go with PAL colours. Most PAL
> TVs can handle 60Hz NTSC games without a problem. Strange looking colours
> might be more of a problem.
I'm owning a four year old PAL Sony-TV and would like to play Thrust on it.
I haven't found anything about NTSC in the manual, how can i check if it's
capable of displaying NTSC?

Thomas Jentzsch         | *** Every bit is sacred ! ***
tjentzsch at web dot de |
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