Subject: [stella] Star Fire: 1 step forward 2 steps back :-) From: Manuel Polik <cybergoth@xxxxxxxx> Date: Thu, 28 Nov 2002 18:01:53 +0100 |
Hi there! Yet another Star Fire update. But this one is rather special I think. I ripped the kernel into pieces and then rebuilt it, allowing something really cool! At least I think it's cool :-) It's all possible now by using the Battlezone trick. Believe it or not, but I managed to clear enough cycles in the kernel for adding this: ; Reset stack to RESBL TXA LDX #$1F TXS TAX ; Draw starfield LDY vline CPY yposBackup+2 PHP CPY yposBackup+1 PHP CPY yposBackup PHP :-) On the other hand, I decided to can the Meteors scene. I never managed to turn it into something fun to play and it never really fitted the engine, causing too much internal trouble, and severe flicker. Yet the meteors aren't totally gone, but see for yourself. I'm concentrating on finishing the game now, but I fear I can't keep the X-Mas dealine, I'm sorry. Greetings, Manuel
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