Subject: Re: [stella] Experimental Text Screen From: "B. Watson" <atari@xxxxxxxxxxxxxx> Date: Sun, 26 Jan 2003 12:33:52 -0500 (EST) |
On Sat, 25 Jan 2003, Clay Halliwell wrote: > IMHO, variable-width font rendering on 2600 = more trouble than it's worth. > Dozens of old Atari games have demonstrated that people are perfectly > capable of reading well-designed 4-bit fonts. Going with 2 left-right > flickering 48-pixel sprites, at 4 bits per character, would give you a > generous 24 characters per line. More legible than the flicker-interlace > mess of the Stellar Track routine too. I was working on this at one time.. posted source & binary for a 20 (5-digit score) column text demo. As-is, it take quite a bit of time to set up each row of text, so there's about a 25-30 scanline gap between the 2 rows of text, but this could be improved (this was the proof-of- concept, I never could think of a game to use it in). Relevant archive link: http://www.biglist.com/lists/stella/archives/200109/msg00240.html B. ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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