Subject: Re: [stella] Experimental Text Screen From: Rob <kudla@xxxxxxxxx> Date: Sun, 26 Jan 2003 12:41:42 -0500 |
On Sunday 26 January 2003 02:11, Paul Slocum wrote: > But how do you display W and M in a 4 bit font? I've been thinking maybe the way to go is pseudo-proportional - make a 4-bit font for all the characters except W and M, and make them "macros" of two characters. N has never looked too good in three pixels either (usually the solution is to use a large lowercase N) but I guess you could forgo the space between it and the next character as some C64 80-character programs did. You could take this approach further and make a two-bit wide character set where most characters are "macros" like this, and get something that's very much like a real proportional font, and I don't think it would be that much more work than all the ANDing and ORing you'll already have to do for 4-pixel-wide characters though it mayl take up more ROM space as you'll need two tables instead of one. (Or alternately, a PC-based "ASCII to Atari proportional" conversion tool which will cause your text data to use up more ROM space.) Mmmm, Atari Tahoma. Of course this would all work better if you had RAM to play with. Rob ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] Experimental Text Scre, Clay Halliwell | Thread | Re: [stella] Experimental Text Scre, Clay Halliwell |
Re: [stella] Experimental Text Scre, B. Watson | Date | Re: [stella] Fu Kung! v0.09 - Inter, Aaron Bergstrom |
Month |