Subject: Re: Aw: Re: [stella] Assymetrical PF and Repositioning don't mix... From: "Lee Fastenau" <stella@xxxxxxxxxxxxxxx> Date: Fri, 7 May 2004 10:54:40 -0700 |
>> But the required gap between the RESPs would be 5 cycles and this'd >> require 6 (49-43)... >> Damn! :-( > >Uhm, non-reflected asymmetrical playfield? I was thinking the same thing. You'd have a lot more fudge time between updating left PF0 and right PF0 if the PF is not reflected. I can, however, appreciate the need for a reflected asymmetrical playfield because that's what I'm using in Reflex... I'm just not repositioning sprites in my game kernel. -Lee ---------------------------------------------------------------------------------------------- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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