Subject: [stella] Minesweeper for 2600, please test From: Sören Gust <sgust@xxxxxxxxxxxxxxxx> Date: Fri, 8 Aug 97 18:27 MET DST |
This is my first attempt at programming the 2600: Minesweeper. This is not a final version, but it is complete enough for some compatibility tests. As I live in Germany, I can only test it with real PAL Atari's and NTSC Emulators. I use the TV type switch to switch between pal and ntsc (color=PAL). If you live in some NTSC Country, please test it and tell me what happens. Some hints how to play: You have to find some mines/bombs hidden on a 6x6 field. If you step on a field it shows you how many bombs are in the 8 surrounding fields. To help you remember, where you think the bombs are, you can set flags on every field. To set a flag steer the cursor to the border of the field and press the trigger button. The border changes the colour from red to green. Now you can set/clear flags. Do the same procedure again to go back to "search the bomb" mode. You cannot step on a flag, you have to clear it first. If you step on a bomb, you lose and the background flickers. If all but 5 fields are visible, you win and the playfield flickers. The white area under the playfield shows, how big the display is. The final version will show there how many bombs are hidden. Press reset to start a new game. Missing features: - After Powerup you get always the same field. - No sound. - You can't choose the number of bombs, there are always 5. - No source release yet, final version will be freeware. - Better documentation. - Better win/lose display. Soeren Gust, sgust@xxxxxxxxxxxxxxxx
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