Re: [stella] Pitfall (was Re: Role-Playing Game Development)

Subject: Re: [stella] Pitfall (was Re: Role-Playing Game Development)
From: Robin Harbron <macbeth@xxxxxxxxxxx>
Date: Mon, 21 Jun 1999 20:22:15 -0400
Paul Hart wrote:
> There are a fixed number of treasures and the map, if not hard coded into
> the game ROM somewhere, does appear to be unchanging.  I've got the
> treasure locations all mapped out, but even with what to me seems like a
> pretty optimized path through the rooms, gathering all the treasures in
> the allotted time seems to be quite difficult.  I believe winning the game
> will require using the tunnels because underground movement through the
> tunnels is faster than movement on the surface, and you certainly don't
> have enough time to run through all the rooms on just the surface.
> 
> I'd really like to know if anyone has ever beaten the game.

I beat it a few years ago, after mapping it.  Yes, you must make very
good use of the tunnels to finish within the 20 minutes.  I don't have
my map and time handy, but I know I had less than a minute left when
I finished it.

I would think that all the screens are simply a few 256 byte
tables, with each bit or pair of bits representing one of the
changable attributes on screen.  This way all 256 screens could
certainly be packed into 1k or less.  But hey, I've been known
to be wrong before :)
-- 
Robin Harbron    macbeth@xxxxxxxxxxx
   http://www.tbaytel.net/macbeth

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