Subject: Re: [stella] interlace / single line resolution From: kurt.woloch@xxxxxxxxx Date: Fri, 23 Jun 2000 11:28:44 +0200 |
P. Cavina wrote: >In Oystron, one shot is the ball, and the other is a missile. This explains >why one is always white, and the other is color-striped: the "missile" shot >gets the colors from the player used to display the enemies in the same >group of scanlines. That would have been an ugly effect for most objects, >but it is acceptable (if not a nice touch) for a shot. IMHO these >compromises are part of the beauty of the 2600 :-) Yes, I've seen such things occur in other games too, for instance in Jungle Hunt, where one rope is the player's missile and thus gets color-striped along with him. The other rope, I think, gets colored when the ape appears on one of the ropes. Also, in Galaxian, the enemies' shots sometimes get color-striped when falling on the same scanlines as other enemies are flying. Generally, you can see shots being re-colored depending on where they are in rather many games by many companies, including Commando, Asteroids, and Centipede. -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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