Re: [stella] Death Derby

Subject: Re: [stella] Death Derby
From: "nj bloodline" <njbl00dline@xxxxxxxxxxx>
Date: Sat, 28 Jul 2001 15:29:35 -0400
Ok first, I think my friend had Death Race for NES... I do remember a game
resembling something like Thunderdome type thing.. Mad Max type thing.. why
don't you download a NES emulator and play it?! There's plenty out there.

Some of your ideas are cool.. I like the one about protecting the guy to get
it to the other side and the other player has to run your guy down.

An intermission would be nice.. I've always wanted an intermission sort of
like Pac-Man or Mr. Do.

I always wondered why the 2600 version of Pac-Man was so terrible? Ms. Pac
wasn't that bad.

Check out this website also.. they have a bunch of classic games, and they
go around to different places with them..

----- Original Message -----
From: "Glenn Saunders" <cybpunks@xxxxxxxxxxx>
To: <stella@xxxxxxxxxxx>
Sent: Monday, August 27, 2001 2:54 PM
Subject: Re: [stella] Death Derby

> >Did you ever see the game Super Death Chase?! It was basically the same
> >game, but the guys you ran over resembled more like skeletons.. it was
> >released in 1978.
> No, but I'd like to.  I plan on attending California Extreme (a convention
> featuring classic arcade games) and hope that the Death Race games are
> for me to study.
> >There is a game released for Nintendo called Death Race. It is loosely
> >based
> >on the movie Death Race 2000.
> I have the ROM image to that but I don't have the NES BIOS so I haven't
> been able to play it on MESS.  From what I've read it's like Death Race
> with powerups and other car upgrades ala Super Sprint.
> But really, I'm just trying to focus on designing the game so that it is
> based on the play-pattern, not the cheap thrill of running down
>   You should be able to forget what those guys are supposed to be and get
> into the zone like any good classic game.  I like the idea of variations
> driving games where the goal isn't just to win a race.  It's something
> hasn't been done a heck of a lot on the 2600, not to mention games that
> feature the driving controllers (I think Stellasketch is the only other
> than Indy500 that uses them).  So that all contributes to the motivation
> this game.
> Death Race's original play pattern was pretty limited.  I was never much
> a fan of timed games, so I don't see myself sticking to a faithful port in
> the end.
> I've thought of lots of ways to make the game deeper.
> For instance, if it were wave-based, I could have pairs of waves, one
> you kill X pedestrians, and then a zombie wave where each of the
> (two at a time) revert back to zombies which chases down the nearest car.
> really like the symmetry of that.  Or I could have pedestrians
> drop a mine.  I've also thought about ways to treat the pedestrians as
> belonging to a player, where you try to protect them so that they can get
> the other end, while preventing the pedestrian linked to the other player
> from reaching your end.  So at any one time you have to make quick
> about whether to be defensive or offensive.  I don't know what the "story"
> behind that would be, but that would give the game more of a complex goal
> (like Oystron where you are gathering and protecting pearls while
> the enemy).
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