RE: [stella] AI for Warring Worms

Subject: RE: [stella] AI for Warring Worms
From: "Billy Eno" <norby@xxxxxxxxxxxxx>
Date: Sun, 14 Oct 2001 15:57:56 -0500
Yes, it does seem like something should happen.  It should be stupid simple
to implement using the collision latches, but I am not sure how it would
work into game play.

It could:
- stun the other player for a couple of moves (though in this game, not
moving may be an advantage)
- make the hit player grow a couple of blocks immediately (opposite of
- kill the player, and go on to the next round.
- increment the score by a point (probably also require making each round be
worth 5-10 points, which would require additional digits in the score...)
- make the hit player immediately turn in a random direction (might be fun,
might be annoying)

I'll try to implement a few of these and see how it goes.


-----Original Message-----
From: owner-stella@xxxxxxxxxxx [mailto:owner-stella@xxxxxxxxxxx]On
Behalf Of Joe Grand
Sent: Sunday, October 14, 2001 3:52 PM
To: stella@xxxxxxxxxxx
Subject: Re: [stella] AI for Warring Worms

Very cool! Lots of fun..

What is supposed to happen when you shoot the other worm in the face?


At 09:31 PM 10/13/2001 -0500, you wrote:
>Here is my latest release of Warring Worms.  It features one player mode in
>games 10-19.
>I think it is pretty decent, leaning towards a little hard (which I think
>better than too easy)  I just need to try to make it not easily defeatable
>at the very beginning of the round (easy repeatable move to beat it).

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